In these next two posts, we’re going to be looking at an aspect crucial to world-building that doesn’t always get the attention it deserves, or it gets too much, and both of those are dangerous. I’m talking about the info dump. There is a fine line between giving too much and not giving enough, and right there in the center is the sweet spot of world exposition.
Today we’re going to be looking at the dangers of too much world-building through the novel Ready Player One. Let’s log in to the OASIS and see what’s going on.
Continue reading “Ready Player One: When You Know Too Much”