After a short hiatus due to some health issues, I’m finally feeling up to writing again. As promised, let’s continue looking at the dangers of how much world building to reveal. Last time we saw how too much world-building can bog down an otherwise good story through Ready Player One. Now we’re going to talk about how too little world building can leave your audience frustrated and upset. For this, we’re going to leave books and head to the world of video games for The Last Guardian.
“The Curse of Manorville House” is officially available for purchase on Amazon for 99¢ or free for Kindle Unlimited subscribers.
The main character is loosely based on my grandmother who died this past January, so I’m pleased to see it found a home.
I like to think of this as the senior citizen version of Supernatural. An elderly woman living in a retirement home finds herself drawn into a journey to another dimension to break a curse that brings death to any resident visited by a strange cat.
In these next two posts, we’re going to be looking at an aspect crucial to world-building that doesn’t always get the attention it deserves, or it gets too much, and both of those are dangerous. I’m talking about the info dump. There is a fine line between giving too much and not giving enough, and right there in the center is the sweet spot of world exposition.
Today we’re going to be looking at the dangers of too much world-building through the novel Ready Player One. Let’s log in to the OASIS and see what’s going on.
Kylo Ren’s character gets labeled as power-hungry a lot, but that’s not what his character’s about. Power is only a means to an end.
Last time we looked at how well the Star Trek-like show The Orville managed its world building. Today we’re going to pop back to Star Trek’s real universe in Star Trek: Discovery and see if they were more or less successful in their world building efforts. I’d like to reiterate that this critique is not measure the success or failure of the show overall, merely how it handles its universe. I’ll try my best to keep my feelings toward the show neutral, though a bit’s going to leak through probably when we get to the Klingons. There will be a discussion on the klingons.
Fair warning: there will be some spoilers for the show. Read More
Mirrors & Thorns is now officially available for order in both print and ebook format.
My story, “Maria Morevna and the Deathless One” is included. The characters are very loosely based off of two in Russian folktales: Maria Morevna and Koshchey the Deathless One. It’s always fun to look at old stories in a new way. Read More
Given my love for all things Star Trek, including fun parodies of Star Trek, I thought we’d delve into two new shows in the next couple of posts and look at the success or failure of their respective world-building schemes: Star Trek: Discovery and The Orville. This isn’t a debate over which is better or worse in relation to the ultimate Star Trek fandom. I have my own opinions on that and shall strive to keep them to myself since I know how divisive that is at the moment. All I want to examine is the way the shows have created their universes and whether or not they can hold up over time. Read More
I have links to two stories that are now out or available for pre-order. I can’t wait for my own copies to arrive.
“The Woman with the Feather in Her Hair” is now available in Wild Musette‘s Issue #1702 The Sin Eater.
“Spies and Taboos” is now available for pre-order in Agents & Spies Short Stories.
So let’s talk pets.
One of the fun things about creating fantasy or science fiction worlds is deciding what (if any) animals the people of your world have taken a liking to. It gives you a bit more freedom to go beyond the traditional dog/cat idea without your characters seeming eccentric. I personally love using foxes in place of a dog or cat. They can be domesticated and are furry and cute. Humans do tend to love soft fluffy things after all. Read More