Today I want to look at the world of one of my favorite recent games. And, yes, I am using the word recent rather loosely here. But seeing as I only got it late last year and have played it twice since then, I’m going to count it as recent. And since it has been out for more than a year, I’m going to spoil a few things during this review, though not too much.
After a short hiatus due to some health issues, I’m finally feeling up to writing again. As promised, let’s continue looking at the dangers of how much world building to reveal. Last time we saw how too much world-building can bog down an otherwise good story through Ready Player One. Now we’re going to talk about how too little world building can leave your audience frustrated and upset. For this, we’re going to leave books and head to the world of video games for The Last Guardian.