Tone is so important to the creation of the world in order to bring your reader or audience into the correct mental space of the story you want to present. Doctor Who is a great example of how tone affects the world.
Viewing world building as fictional anthropology is a great way to ensure your world is complex, realistic, and unique, without falling prey to genre tropes.
Women’s fashion isn’t great in a lot of fantasy and sci-fi art, but Tera’s outfit take the cake on what designers shouldn’t do.
Can you imagine a beach? Aphantasia is the inability to visualize images in your mind. This would seem to be a problem for writers, but is it?
Horizon Zero Dawn manages to not only create two entirely different worlds but also weave it beautifully into the storytelling.
Take a look at the dangers of too little world building through the game The Last Guardian.
Ready Player One is a great example of the dangers of too much world-building being dumped onto the reader. Let’s take a look at the tightrope authors walk when when building a universe.
Take a look at how Star Trek Discovery handles it’s world building in an established universe.
Given my love for all things Star Trek, including fun parodies of Star Trek, I thought we’d delve into two new shows in the next couple of posts and look at the success or failure of their respective world-building schemes: Star Trek: Discovery and… Continue Reading “The Orville: Does Its Universe Hold Up?”