Happy to announce my (very) academic article “Paragon or Renegade: Teaching Aristotelian Virtue through the Rhetoric of Gaming in the Mass Effect Series” has been published in the first issue of Part of the Discourse. I’m a pop culture academic and love taking a deep dive into fandoms I love.
Expanded universes offer fans the chance to indulge in the world they love beyond the main story or characters, yet done wrong it can feel like little more than a money grab, and at worst confuse audiences.
Women’s fashion isn’t great in a lot of fantasy and sci-fi art, but Tera’s outfit take the cake on what designers shouldn’t do.
Horizon Zero Dawn manages to not only create two entirely different worlds but also weave it beautifully into the storytelling.
Take a look at the dangers of too little world building through the game The Last Guardian.
Ready Player One is a great example of the dangers of too much world-building being dumped onto the reader. Let’s take a look at the tightrope authors walk when when building a universe.
So, today I’m going to talk about a great new game (or at least new to me) that any writer should get. Elegy for a Dead World, which is available through Steam, is an independent game from Dejobaan Games that combines video games and…